Bre Seale On Cthulhu Dark
In which Bre and I discuss: Connecting with a character you initially didn’t want to play. Doing the unexpected action, because it’s the authentic expression. Coincidental connections between player action and GM prepared material. Fleshing out one-shot characters with lived experience. Finding the character as you play. Rushing toward danger. The family soap opera at the heart of the horror. The joy of playing an active monster.