Kyle Wolfe On Story Engine
In which Kyle and I discuss: Using your character to motivate other characters. Maintaining attention during play. Playing a character outside your comfort zone. Creating a character in an open system without archetypes. Playing a character with questionable loyalties. Not exceptionalizing the PCs. Character motivations in the face of horrific injustice. Characters relationships to violence that happens around them. Being out of the action at a critical moment. The moral qualities of situational fallout. Looking forward to follow-up scenarios. Pausing play to think through consequences.