Greg Hellings On Fantasy For Real
In which Greg and I discuss: Bringing fresh ideas to player material Setting up other players for character moments Pace of developing a characters motivation Considering other player characters’ motivations when acting. Pushing for the fail moment. Contingency planning or lack there of. Character informing game decisions. The morality of letting an NPC you could save die. Processing the tone of a game. Fantasy For Real as a GM training tool. Having the perfect storm of players and game.